paladin with bard like tendencies. All three of those classes are amazingly fun. paladin with bard like tendencies

 
 All three of those classes are amazingly funpaladin with bard like tendencies  Preserve Your Own Light

ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. But hey, they seem pretty happy with it, ignorance is bliss I guess. #9. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. You end up with the same amount of skills, just fewer choices for the fist two. As to when to multiclass…It depends on your campaign and what you want. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. They also don’t have the strongest. i have both at t3, bard is 1370 and paladin is 1340. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. Bardic inspiration isn't as bombastic as some of the support spells. Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. We are still currently protesting the…The unique Barbarian dialogue just fits so well with the Dark Urge's psychotic tendencies! Of the two options given though, I think Dark Urge Paladin works better with the storyline, bizzarely enough, and Paladin I feel is in a slightly stronger position power-scaling wise compared to Monk. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. CryptoDruid to boring. Bard gives lots of utility, spell slots, and unique attacks. Paladin as a really consistent healing and shielding play. 2. Most likely sorcerer. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Baldur's Gate 3 companions. Like all hexadins we're getting Booming Blade, Eldritch Blast, Hex and Armor of Agathys. Mornmagor • 4 mo. Best races for the Bard in BG3. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. If I wanted to play someone who was functionally similar to a Paladin 2/Bard X, I'd just play a straight-up Valor Bard. ccjmk Bladelock • 5 yr. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. 2. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. As a bonus action, the cloak's wearer can make it billow dramatically. Business, Economics, and Finance. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. Paladin Ifrit Bard Of Serenrae. I do like the idea of Bard with the Noble background though. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. I'll waste a spell slot just so I can have a certain eye and hair color). Bard and paladin minies held hands (pictire) in "Crap Guide to DM". With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. If shadow sorcerous origin is in, i'll go with that. You take a lot more damage than a Pala because you can't stand in the back as a Bard. Not to mention each class makes up for weaknesses of the other. Tieflings would suit an Outlander, Hermit, Urchin, or. • 27 days ago. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. Lvl 3: Back for our last level of Paladin for smites and a fighting style. Feats: magic initiate: wizard and magic initiate: warlock. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. 3rd level is. g. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. Barb 5 -> paladin 2 -> bard or sorc x. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. His backstory is he was kidnapped as a baby during a drow…STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. However, if you level up Bard to level 5, you can get the most from both classes. Instead of taking advantage of the same combat ability score, the paladin and bard make the most of their shared spellcasting modifier: charisma. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Level 2: paladin. This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. 3. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Murder hobo The former feels like a much more interesting playthrough than the latter. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Bard all the way. All pally mcs have the same breakpoints. Bards are great soloers and great in groups, but are a LOT of work to play. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. #2. Full build. Roleplay like a madperson, stab some things, cast some. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Bard Multiclass – Paladin 2/Bard 10. Paladin Class Details. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. Bard's awakening skill either gives 12% extra crit to everyone or shields everyone near you (12m range) and gives 1/3 of a full gauge. I'm considering going Sword Bard til 6 then respecing into this at level 7. Dueling is better, but Swords bard also gives that so we'll take Defense for now. 5) with a paladin alt (1480). The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. Heavy armor and a nice list of martial weapons, maybe pick up green flame or BB with Magic Initiate for mainline DPR, then at level 7(bard 6) pick up Aura of Vitality for CRAZY healing power. 5e Bards are much more than entertainers. Most Bardadin builds seem to favor taking more levels in Bard, which would work just fine, tho the choice of subclass seems a bit hard. I started playing by rushing into combat but am gradually acting like more of a caster. The hits just keep coming all the way up to Improved Divine Smite. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. The problem there is you wouldn't get spirit guardians and fireball until level 11. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. However the bard that isn't healing outputs better damage buffs. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack;. Asi is every 4 levels. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. Paladin/Bard: Inspiring Battlefield Commander. Paladin 2 into Bard X is another one that is better saved for a high level start. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. Starting Paladin is fine for T1, but then at T2 you’re going to be behind in the damage department because you won’t get 2nd attack until level 8. In that case since you already have extra attack you'll be better off picking college of lore over swords. In this case level 8. If there was a WoW analogue for Lost Ark’s Paladin it probably would be WoW’s Paladin as well. Bard 2 Paladin 8 is not much better than Paladin 8 and probably weaker than Paladin 9. The paladin gets better early nonscaling abilities. Tanky Bard. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. Nov 5, 2019. Bamp, Apr 18, 2013 #3. Type 1-Paladin . Bard is more "engaging". Because bards get full spell progression, I'd likely lean towards full bard after L6. You end up with the same amount of skills, just fewer choices for the fist two. So there's not much point to an even split between bard and paladin; you're just watering down both classes. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . Common build but you're basically King Arthur. Put them together. Feline Agility is the Tabaxi’s signature skill. There are two approaches to this build: have 2 paladin levels for smiting and take only (swords) bard levels after that for spell slots to fuel smiting and decent inspiration die or have 6 paladin levels to add your charisma to saves (and have the ability to take some other bard subclass, but swords bard is better even in this case imo). Paladin gets extra attack which is way too valuable to delay. 1. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. Rogues don't need. Bard main (1492. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. ago. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. 5. #3. For context, my character is a Leonin Lv. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. Even if your a bard of swords you still want charisma which will be your spellcasting stat. Say 12+ minimum. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. Some heals, okay shields. Using a glaive. In terms of damage or survivability, Paladin is still going to come out on top. Bardadin - Paladin Bard Build. Bards get more spells, and the College of Eloquence abilities are all perfectly. What you gain by selecting the. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. you get your Extra Attacks set before you worry about Smites. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. Paladin/Bard MultiClass [5e] I currently have a Human Var. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. He trades off some early level efficacy for a mid to late-game punch. IF you're going Dex, this is probably the way to go. 1. If you're struggling, there's always an option to stick to Paladin and respec on 8. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). Like, at all. They have the upper body of a human but the goats and the lower body of their animal counterpart. Shield of Faith. 660. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Proficiency in Perception and having Darkvision is useful. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. There are a few things to consider, actually getting these features that you want to use and being able to use them. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. Full spell progression plus psychic damage on a good number of hits is solid. ago. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. If there was a way to more bard than paladin yet remain able to defend the party that would be great. Font of Magic also means you get a lot more smites even if you aren't using metamagic. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. Bard is much better in content that is already excelled at than paladin. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. The character is a Paladin 8 Lock 3. Lvl 2: Hexblade for Hexblade. Jack of All Trades boosts otherwise lackluster initiative. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. Bards are A+ support characters. I will play a paladin, with multiclass to sorcerer or warlock. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. This is why a lot of people 'water' down bard with stuff like Sharpshooter. Level 6: Bard 5. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Target receives +2 bonus to armour class. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. As other people have said, Paladin is easier to play compared to bard. Bards don’t have a lot of direct damage options, so Fury of the Small is a welcome addition. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Best Baldur’s Gate 3 Tiefling background. It only applies to the players inside or near you. Paladin on the other hand gives the most awesome attack - Divine Smite. Looked around the table one game and every spell caster had a spell DC of 11 or less. You end up with the same amount of skills, just fewer choices for the fist two. Bards get their magic by echoing ‘the music of creation’. Please do keep in mind that if you plan your build around what it looks like at level 20, you’re going to spend 100+ sessions of your game waiting to get where you want and ~5 sessions actually playing your character you’ve been dreaming of - assuming you ever. He trades off some early level efficacy for a mid to late-game punch. Then learn how to use the bard and berserker properly. Going with these two classes provides perfect synergy. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. But a good Bard is just flat out better. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Additionally, if you take a valor or swords bard and want to be able to do more In melee, paladins are fantastic. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. And Bard/Sorcerer fuels smites while also building your out of combat kit. If you want to focus on weapon damage, I think Paladin is the best bet. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. So with a DEX based paladin could be. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. Best. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Paladin/Bard: Inspiring Battlefield Commander. They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. However the bard that isn't healing outputs better damage buffs. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. I just don't understand how to do it, lol. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. Paladin on the other hand gives the most awesome attack - Divine Smite. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. Lore Bard fits well with the personality concept because of Cutting Words. The class. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. A Bard multiclass gets you a better hit die, an extra skill and expertise. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. Bards have a shield they can give every 18s for 25% hp but only 1m around them. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. Extra attack at 5 and aura at 6 are huge. You end up with the same amount of skills, just fewer choices for the fist two. If you do #2, any of those options are good. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. Mountain_Revenue_353 • 2 mo. Check them before deciding. Almira, the tiefling bard, seems Neutral Good to me. For context, my character is a Leonin Lv. Other than that, whatever you like. The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Can be granted by: Level 1: cleric and war domain cleric. Bards and Sorcerers for that reason, are one of the best multiclass combos. I tend to create characters because I like them, not for power (e. This comment answers your question well. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. edit: both are great, this is just my 2 cents. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Bard is an amazingly versatile class. With Paladin, it’s mostly buffing yourself up and hitting things. Paladin isn't weaker than Bard nor vice versa. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. Building a Paladin/Bard and I have a free 1st lvl feat and am tossing up what is the best option for me. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. Just came across a lovely video. Str has better melee weapons, Dex does better at range. Half-elf. Hi all, I'm confused with multiclassing especially in this game. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. so basally got killed this way. With the Paladin and Bard multiclass. Here I'd recommend paladin/bard, paladin/druid, war/bard, war/sha. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. Just lovely. Pally 2, 3, 6, 7 (ancients only) or 9. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. The INT will likely be wasted but the free cantrip is decent. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. zenprime-morpheus DM • 6 yr. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. 3. Also take Disguise Self and Friends. 5 on average bonus I think). Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. Full build. (+1CON, +2CHA from Hobgoblin). In this case level 8. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. Either way (or if staying in bard) I'd put your dex to 16. There isn't much more to say about it than that. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ️. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. Deathblade - Deathblade is a badass class. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. My mind went to Sword Bard 10. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. at high. Cleric - excellent AOE damage, plus some utility and high-level healing spells. I am thinking about multiclassing into a Bard at some point. I'd go College of Glamour over College of Swords though. Not much use to take bard 2 if your only level 10 for the last fight. Rangers and Pallies, at least, have more or less always had spells. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. Sentinel for the lvl 4 feat. Paladin. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. . I'm thinking instead of Bard I may multiclass Paladin and Warlock. Overall feels more baddass to play with skills. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). He is a melee fighter with a Luck blade. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Paladins are champions of holy power, heralds of thei. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. Best. I’ll add another reason. I found that, i really struggled for level 2 spell slots. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. Delight in song and laughter, in beauty and art. View Cart; Help; Pathfinder . I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. A valor bard would get extra attack, martial weapons, and medium armor and shields. ago. The INT will likely be wasted but the free cantrip is decent. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. Ranger. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. 600pp to get 55Hp rings = good way to start. Whispers bard adds the most paladin of any pally mc bar hexblade. Preserve Your Own Light.